Featured Projects
VFX Reel
I have extensive experience compositing visual effects shots for feature films, series, and commercials across various genres. My work spans dramas, space adventures, action-packed scenes, and animated projects.
Barbie
Oversaw digital I/O management across five vendors, ensuring all shots were prepared for daily VFX editorial reviews. Managed the in-house compositing team and coordinated temporary VFX production during the post-visualization stage.
About Alberto Ludeña
I have 15+ years in broadcast, film, and digital media, with hands-on experience across design, VFX, on-set supervision, and post-production.
In the last two years, I expanded my executive training with Columbia University’s School of Engineering and Harvard Business School’s Business of Entertainment, Media, and Sports (BEMS) program—blending creative production expertise with strategic, business-focused execution.
I recently authored The International Film Commissions Guide, helping students and emerging professionals navigate global film hubs and trends in offshoring, while continuing to develop scalable, performance-informed media campaigns that align production, creative, and strategic objectives.
Author: The International Film Commissions Guide
The book is a resource for students and young filmmakers. It provides actionable insights on navigating international production in developing regions, accessing production incentives, and leveraging cutting-edge technologies such as virtual production, cloud-based workflows, and visual effects. The guide highlights the crucial role of local film commissions in fostering innovation, supporting local talent, and driving business growth in today’s dynamic film industry. With a foreword by Larry Sheffield, VP of Business & Legal Affairs at Paramount Global and Lecturer in Law at USC Gould School of Law, this guide offers in-depth insights into emerging film markets across Spain, Italy, and parts of Asia.
OTHER REELS
AI tests with Runway and Sono
Simulated commercial projects to evaluate the software’s capability for generating highly dynamic, AI-driven movements and visuals.
Virtual Production Program – Unreal Engine (VES)
Selected for an exclusive VES course on Unreal Engine virtual production, culminating in a short animated film. Expanded my skills in real-time 3D storytelling despite limited prior 3D experience.
NETWORK MOTION DESIGN REEL
Earlier in my career, I started as a designer and progressed to a motion graphics artist, eventually becoming a network Art Director. My projects have ranged from sports, news, and entertainment shows to opening titles and network branding.branding, soccer world cups, marketing-sales upfront among others.
Walking Dead: DEAD CITY
Coordinated all stages of prep and production, managing location LiDAR scanning, vendors, wranglers, and digital assets.
HBOMax | RAP SH!T
Collaborated daily with Director, DP, and crew to craft shots, provide cost-effective solutions, and manage cleanup. Worked across diverse Miami locations, from luxury estates to street closures, handling green/blue screen setups, screen burnouts, and beauty prep (scars, tattoos, injuries, skin retouching).
FILMS I WORKED ON
Below are selected films and series I have worked on in various roles, including on-set VFX supervision, post-production management, art direction, VFX compositing, and production coordination for studios and VFX houses.































































